WoW Export Tools

Model, map and sound exporter for World of Warcraft: Battle for Azeroth.

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Features

  • Exports the following formats to Wavefront .obj:
    • .WMO (World Models)
    • .ADT (Terrain)
      • With up to 16k baked terrain textures
    • .M2 (Models)
      • Simple (non-character/creature) models only!
      • Use WMV for anything else!
    • .OGG/.MP3 (Sounds)
  • Installation of World of Warcraft is optional
  • Very basic previews (use this for better previews)
  • Source available on GitHub

Thanks

Many thanks to the following people, without whom this project would not have been possible.


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Current version (0.4.2.1) (13-10-2019) (0.4.2.0 24-09-2019)

Game version: Retail 8.2.0.31478 & 8.2.5.31958, Classic 1.13.2.31882
Known issues:
- Some sounds won't play in the exporter (which also makes the stop button get stuck)
Changelog
WARNING: Clear your current export folders! Exported model formats changed significantly and imports will have issues with existing models!

Many thanks to Kruithne for contributing to this version!

New:
- Sound/music exporting
- New (experimental) Blender plugin that imports much faster than the previous one (import_wowobj in Utils folder)
- Added model control for configuration of doodad set / mesh group (WMO) and geoset (M2) exporting with visible preview
- Optional skipping of WMO doodad exports to improve export and import times
- Direct (from disk) M2/BLP conversion, available in the Tools menu
- Toggle object collision exporting (off by default == no more .phys.obj files)
- Ctrl-C can now be used to copy (multiple) filenames from lists
- Unknown M2/BLPs can now be viewed/exported
- (0.4.2.1) Direct (from disk) Warcraft 3: Reforged MDX conversion, available in the Tools menu
Other changes:
- Improved Classic support
- Fix crash on startup after initial setup
- Fix issue where some exported models were missing materials due to spaces in the filenames
- (0.4.2.1) Show menu item if an update is available (checked on startup)
- (0.4.2.1) Fix issue importing WMO models with new Blender importer
- (0.4.2.1) Fixes application being unneccesarily crashy when encountering new chunks
- (0.4.2.1) Slight speed increase when baking textures for multiple ADT tiles
- (0.4.2.1) Preliminary support for some 8.3 changes
- (0.4.2.1) (WIP) Now outputs alpha blending textures for terrain on "none" texture baking mode
Internal changes:
- Remove remaining glTF references
- Refactored many parts of the application to be simpler
- Removed old caching system
- Updated CASCLib
  - Includes 10 new encryption keys
- Updated DBCD
  - Includes fixes for reading partially encrypted DBCs
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Configuration

Application

The application will show the settings window the first time you start it. Afterwards it is always available through the menu.

Blender plugins

If you want to use the included Blender plugins for importing ADTs/WMOs with additional models at the correct positions, follow these instructions:

  • Go to the Utils\Blender Plugins folder included in the exporter download
  • Copy the io_scene_adt, io_scene_wmo and io_scene_wowobj folders to your Blender plugins folder (usually Blender/2.xx/scripts/addons)
  • Open Blender, go to File -> User Preferences
  • Open the Add-ons tab
  • Filter for OBJ in the top left
  • Enable the plugins
  • Press Save User Settings
  • You can now find the ADT OBJ and WMO OBJ file types in the File -> Import menu
    (Experimental: If you want faster ADT/WMO imports, use the File -> Import WoWOBJ option instead)
  • To import an ADT or WMO, navigate to your export directory and select the .obj file with the same filename as the file you exported.

Thanks, and have fun!